Handling Collisions in Hash Tables
A collision occurs in a hash table when two different keys map to the same index after applying the hash function. Since hash functions have a finite output range, collisions are unavoidable in practice.
Efficient collision handling is what allows hash tables to maintain fast average-case performance.
Why Collisions Happen
Collisions occur because:
- The number of possible keys is larger than the number of buckets
- Different keys can produce the same hash value
- Poor hash functions increase collision frequency
hash("key1") → 2
hash("key2") → 2 ← collision
What Happens Without Collision Handling?
If collisions were not handled:
- Data would be overwritten
- Lookups would return incorrect values
- The hash table would become unusable
Therefore, collision resolution is a core requirement of any hash table implementation.
Collision Resolution Strategies
There are two primary strategies for handling collisions:
- Separate Chaining
- Open Addressing
1. Separate Chaining
Idea
Each bucket holds a collection (usually a linked list) of key-value pairs.
Index 3:
("cat", 1) → ("dog", 4) → ("cow", 2)
If multiple keys hash to the same index, they are stored together.
Advantages
- Simple to implement
- Easy deletion
- Performance degrades gracefully
Disadvantages
- Extra memory for pointers
- Poor cache locality
2. Open Addressing
Idea
When a collision occurs, the algorithm probes for another empty slot.
Index 2 → occupied
Index 3 → occupied
Index 4 → free → insert
All elements are stored directly in the table.
Common Probing Techniques
Linear Probing
index, index+1, index+2, ...
Quadratic Probing
index + 1², index + 2², ...
Double Hashing
index + i * hash2(key)
Advantages
- Better cache performance
- No extra memory for pointers
Disadvantages
- Deletion is complex
- Clustering can degrade performance
Load Factor
The load factor determines how full the table is:
load factor = entries / buckets
As the load factor increases:
- Collisions become more frequent
- Performance degrades
Hash tables resize automatically to keep the load factor within a safe range.
How Rust’s HashMap Handles Collisions
Rust’s HashMap:
- Uses hashing + probing techniques
- Employs a randomized hashing algorithm to prevent attacks
- Automatically resizes to maintain performance
The exact details are abstracted away, but collision handling is fully automatic.
Collision Handling and Performance
| Strategy | Average Lookup | Worst Case |
|---|---|---|
| Separate Chaining | O(1) | O(n) |
| Open Addressing | O(1) | O(n) |
In practice, good hashing keeps performance near constant time.
Why You Rarely Worry About Collisions
Modern hash map implementations:
- Use strong hash functions
- Resize dynamically
- Balance memory and speed automatically
Understanding collisions is important conceptually, but most applications rely on well-tested libraries.
Summary
- Collisions are unavoidable in hash tables
- Must be handled correctly for correctness and performance
- Two main strategies: chaining and open addressing
- Load factor strongly influences performance
- Rust’s
HashMaphandles collisions internally